File
- Defined in \Objects\BD_LIGHT.txt
Flags
- +DROPOFF
- +FIXMAPTHINGPOS
- +FLOORCLIP
- -FORCEXYBILLBOARD
- +GHOST
- +LOOKALLAROUND
- -MISSILE
- +NOGRAVITY
- +NOTAUTOAIMED
- +NOTELEPORT
- +THRUACTORS
Properties
+noblockmap | +MOVEWITHSECTOR |
+nointeraction | +NOCLIP |
alpha | .6 |
damage | 0 |
height | 1 |
mass | 1 |
radius | 1 |
renderstyle | Add |
scale | .4 |
States
Spawn:
TNT1 A 0 NoDelay A_CheckSight(3)
TNT1 A 0 A_SetScale(0.35+random(1,3)*0.01)
TNT1 A 0 A_Warp(AAPTR_MASTER,0,0,62,0,WARPF_NOCHECKPOSITION)
LENR A 2 bright
loop
Class Hierarchy
Classes defined in \Objects\BD_LIGHT.txt
- RedFlare_TallTorch
- BlueFlare_TallTorch
- GreenFlare_TallTorch
- TallTorch_Blue
- TallTorch_Red
- TallTorch_Green
- RedFlare_ShortTorch
- BlueFlare_ShortTorch
- GreenFlare_ShortTorch
- ShortTorch_Blue
- ShortTorch_Red
- ShortTorch_Green
- YellowFlare_Candelabra
- BD_Candelabra
- YellowFlare_Candlestick
- BD_Candlestick
- YellowFlare_BurningBarrel
- BD_BurningBarrel
- LensFlare_Column
- BD_Column
- GlassPart
- LensFlare_Techlamp
- BD_TechLamp
- LensFlare_Techlamp2
- BD_TechLamp2