File
- Defined in \WEAPONS\BD_PLAS.txt
Flags
- +DROPOFF
- +FIXMAPTHINGPOS
- +FLOORCLIP
- +FORCEXYBILLBOARD
- +GHOST
- +LOOKALLAROUND
- -MISSILE
- +NOGRAVITY
- +NOTAUTOAIMED
- +NOTELEPORT
- +THRUACTORS
Properties
+noblockmap | +MOVEWITHSECTOR |
+nointeraction | +NOCLIP |
alpha | .1 |
damage | 0 |
height | 1 |
mass | 1 |
radius | 1 |
renderstyle | Add |
scale | .07 |
States
Spawn:
TNT1 A 0
TNT1 A 0 A_GiveInventory("PlamaRailFlareCounter",1,AAPTR_PLAYER1)
TNT1 A 0 A_JumpIfInventory("PlamaRailFlareCounter",250,"Disappear",AAPTR_PLAYER1)
TNT1 A 1
TNT1 A 0 A_TakeInventory("PlamaRailFlareCounter",1,0,AAPTR_PLAYER1)
LENB A 1 bright A_FadeOut(0.0025)
wait
Disappear:
TNT1 A 1 A_TakeInventory("PlamaRailFlareCounter",1,0,AAPTR_PLAYER1)
stop