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PlamaRailFlare
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
+nointeraction+NOCLIP
alpha.1
damage0
height1
mass1
radius1
renderstyleAdd
scale.07

States

Spawn: TNT1 A 0 TNT1 A 0 A_GiveInventory("PlamaRailFlareCounter",1,AAPTR_PLAYER1) TNT1 A 0 A_JumpIfInventory("PlamaRailFlareCounter",250,"Disappear",AAPTR_PLAYER1) TNT1 A 1 TNT1 A 0 A_TakeInventory("PlamaRailFlareCounter",1,0,AAPTR_PLAYER1) LENB A 1 bright A_FadeOut(0.0025) wait Disappear: TNT1 A 1 A_TakeInventory("PlamaRailFlareCounter",1,0,AAPTR_PLAYER1) stop

Class Hierarchy

Classes defined in \WEAPONS\BD_PLAS.txt