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ParticleFire_Red
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha0.5
damage0
height1
mass1
radius1
renderstyleAdd
scale0.5
speed2

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_Flames")==0,"Null") TNT1 A 0 A_CheckSight("Null") TNT1 A 0 A_SetScale(scalex*randompick(-1,1),scaley) FIPR ABCDEFGHIJKLMNOPQRST 1 bright A_FadeOut(0.03) stop

Class Hierarchy

Classes defined in \BD_MONST.txt