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Monster9mmCasing
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
bouncefactor0.5
bouncesound"weapons/casing"
bouncetype"doom"
damage0
height1
mass1
radius1
renderstyleTranslucent
scale.15
seesound""

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_Debris")==0,"Null") TNT1 A 0 A_QueueCorpse TNT1 A 0 A_Jump(256,1,2,3,4,5,6,7,8) CAS1 ABCDEFGH 1 TNT1 A 0 A_FadeOut(0.1) TNT1 A 0 A_JumpIf(waterlevel > 0, "Death") TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Debris")==0,"Null") goto spawn+3 Death: TNT1 A 0 stop

Class Hierarchy

Classes defined in \BD_MONST.txt