File
- Defined in \BD_MONST.txt
Flags
- +DROPOFF
- +FIXMAPTHINGPOS
- +FLOORCLIP
- +FORCEXYBILLBOARD
- +GHOST
- +LOOKALLAROUND
- +MISSILE
- -NOGRAVITY
- +NOTAUTOAIMED
- +NOTELEPORT
- +THRUACTORS
Properties
+noblockmap | +MOVEWITHSECTOR |
alpha | 1.0 |
bouncefactor | 0.5 |
bouncesound | "weapons/casing" |
bouncetype | "doom" |
damage | 0 |
height | 1 |
mass | 1 |
radius | 1 |
renderstyle | Translucent |
scale | .15 |
seesound | "" |
States
Spawn:
TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_Debris")==0,"Null")
TNT1 A 0 A_QueueCorpse
TNT1 A 0 A_Jump(256,1,2,3,4,5,6,7,8)
CAS1 ABCDEFGH 1
TNT1 A 0 A_FadeOut(0.1)
TNT1 A 0 A_JumpIf(waterlevel > 0, "Death")
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Debris")==0,"Null")
goto spawn+3
Death:
TNT1 A 0
stop