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CyberTorso2
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
bloodtypeBloodSpatter
bouncefactor0.3
bouncesound"gibs/meatland"
bouncetypeDoom
damage0
deathsound"gibs/meatland"
gravity.5
health99999
height20
mass400
radius32
renderstyleTranslucent
seesound"gibs/rip"
translation"0:255=0:255"

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_Gibs")==0,"Null") TRC2 ABCDEFGH 3 A_SpawnItemEx("BloodSpurt",random(-2,2),random(-2,2),random(0,2),random(1,3),0,random(0,1),random(-165,195),SXF_SETMASTER) TRC2 ABCDEFGH 3 A_SpawnItemEx("BloodSpurt",random(-2,2),random(-2,2),random(0,2),random(1,3),0,random(0,1),random(-165,195),SXF_SETMASTER) TRC2 ABCDEFGH 4 A_SpawnItemEx("BloodSpurt",random(-2,2),random(-2,2),random(0,2),random(1,3),0,random(0,1),random(-165,195),SXF_SETMASTER) goto death Death: TNT1 A 0 TNT1 A 0 A_SetFloorClip TNT1 A 0 A_QueueCorpse TNT1 A 0 A_ChangeFlag("MISSILE",0) TNT1 A 0 A_ChangeFlag("SHOOTABLE",1) TNT1 A 0 A_ChangeFlag("NOBLOCKMAP",0) TNT1 A 0 A_Jump(128,2) TNT1 A 0 A_SetScale(scalex*(-1),scaley) TNT1 A 0 A_Jump(128,2) TRC2 I 35 A_JumpIf(GetCVAR("bdoom_Gibs")==0,"Null") wait TRC2 J 35 A_JumpIf(GetCVAR("bdoom_Gibs")==0,"Null") wait Crush: TRC2 A -1 stop

Class Hierarchy

Classes defined in \BD_GORE.txt