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CyberExplosion
 

File

Flags

Properties

alpha.85
renderstyleAdd

States

Spawn: TNT1 A 0 TNT1 A 0 A_PlaySoundEx("weapons/rlan/explosion","voice") TNT1 A 0 A_JumpIf(GetCVAR("bdoom_shakes") == 0, 2) TNT1 A 0 Radius_Quake(2,8,0,8,0) BOM3 ABCDEFGHIJKLMNOPRTU 1 bright stop

Class Hierarchy

Classes defined in \MONSTERS\Cyberdemon.txt