File
- Defined in \MONSTERS\Cyberdemon.txt
Flags
Properties
alpha | .85 |
renderstyle | Add |
States
Spawn:
TNT1 A 0
TNT1 A 0 A_PlaySoundEx("weapons/rlan/explosion","voice")
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_shakes") == 0, 2)
TNT1 A 0 Radius_Quake(2,8,0,8,0)
BOM3 ABCDEFGHIJKLMNOPRTU 1 bright
stop