File
- Defined in \BD_MONST.txt
Flags
Properties
alpha | 0.0 |
floatbobstrength | 0.5 |
renderstyle | translucent |
scale | .05 |
States
Spawn:
TNT1 A 0 NoDelay A_PlaySound("misc/flyloop",4,1.0,1,14)
FLYC ABCB 1 A_FadeIn(0.05,FTF_CLAMP)
FLYC ABCB 1 A_FadeIn(0.05,FTF_CLAMP)
FLYC ABCB 1 A_FadeIn(0.05,FTF_CLAMP)
FLYC ABCB 1 A_FadeIn(0.05,FTF_CLAMP)
FLYC ABCB 1 A_FadeIn(0.05,FTF_CLAMP)
Fly:
TNT1 A 0 A_SetScale(scalex*randompick(-1,1),scaley)
TNT1 A 0 A_FaceMaster
TNT1 A 0 ThrustThing(angle*256/360+16,1,0,0)
FLYC ABCBABCB 1
TNT1 A 0 A_Jump(256,1,5,9)
FLYC ABCBABCB 1
FLYC ABCBABCB 1
TNT1 A 0 A_Stop
TNT1 A 0 A_JumpIfMasterCloser(64,"Fly",1) //checks if spawner is still present (i.e. corpse is not resurrected)
FLYC ABCBABCBABCBABCB 1 A_FadeOut(0.05) //otherwise fades out
stop