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CorpseFly
 

File

Flags

Properties

alpha0.0
floatbobstrength0.5
renderstyletranslucent
scale.05

States

Spawn: TNT1 A 0 NoDelay A_PlaySound("misc/flyloop",4,1.0,1,14) FLYC ABCB 1 A_FadeIn(0.05,FTF_CLAMP) FLYC ABCB 1 A_FadeIn(0.05,FTF_CLAMP) FLYC ABCB 1 A_FadeIn(0.05,FTF_CLAMP) FLYC ABCB 1 A_FadeIn(0.05,FTF_CLAMP) FLYC ABCB 1 A_FadeIn(0.05,FTF_CLAMP) Fly: TNT1 A 0 A_SetScale(scalex*randompick(-1,1),scaley) TNT1 A 0 A_FaceMaster TNT1 A 0 ThrustThing(angle*256/360+16,1,0,0) FLYC ABCBABCB 1 TNT1 A 0 A_Jump(256,1,5,9) FLYC ABCBABCB 1 FLYC ABCBABCB 1 TNT1 A 0 A_Stop TNT1 A 0 A_JumpIfMasterCloser(64,"Fly",1) //checks if spawner is still present (i.e. corpse is not resurrected) FLYC ABCBABCBABCBABCB 1 A_FadeOut(0.05) //otherwise fades out stop

Class Hierarchy

Classes defined in \BD_MONST.txt