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BlueFlarePlasmaTrail
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
+nointeraction+NOCLIP
alpha.4
damage0
height1
mass1
radius1
renderstyleAdd
scale.07

States

Spawn: TNT1 A 2 NoDelay A_JumpIf(GetCVAR("Bdoom_debris")==0,"Null") LENB A 1 bright A_FadeOut(0.15) TNT1 A 0 A_SetScale(scalex*0.9,scaley*0.9) goto spawn+1

Class Hierarchy

Classes defined in \WEAPONS\BD_PLAS.txt