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BloodyFootprint_R
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha0.75
damage0
gravity10
height1
mass1
radius1
renderstyleTranslucent
scale.1

States

Spawn: TNT1 A 0 NoDelay ACS_NamedExecuteAlways("BD_BloodRemoval",0) TNT1 A 0 A_JumpIf(GetZAt(5,0) == floorz && GetZAt(-5,0) == floorz && GetZAt(0,7) == floorz && GetZAt(0,-7) == floorz, "Spawn1") stop Spawn1: FPRT A 3 A_FadeOut(0.001) loop

Class Hierarchy

Classes defined in \BD_Blood.txt