File
- Defined in \BD_Blood.txt
Flags
- +DONTSPLASH
- +DROPOFF
- +FIXMAPTHINGPOS
- +FLATSPRITE
- +FLOORCLIP
- +FORCEXYBILLBOARD
- +GHOST
- +LOOKALLAROUND
- -MISSILE
- -NOGRAVITY
- +NOTAUTOAIMED
- +NOTELEPORT
- +THRUACTORS
Properties
+noblockmap | +MOVEWITHSECTOR |
alpha | 0.75 |
damage | 0 |
gravity | 10 |
height | 1 |
mass | 1 |
radius | 1 |
renderstyle | Translucent |
scale | .1 |
States
Spawn:
TNT1 A 0 NoDelay ACS_NamedExecuteAlways("BD_BloodRemoval",0)
TNT1 A 0 A_JumpIf(GetZAt(5,0) == floorz && GetZAt(-5,0) == floorz && GetZAt(0,7) == floorz && GetZAt(0,-7) == floorz, "Spawn1")
stop
Spawn1:
FPRT A 3 A_FadeOut(0.001)
loop
Class Hierarchy
Classes defined in \BD_Blood.txt
- BloodDrop
- CeilingBloodDrop
- BloodSpatter
- BloodSpatter_Saw
- BloodSpurt
- BloodSpurtTrail
- BlueBloodDrop
- BlueBloodSpurt
- GreenBloodDrop
- GreenBloodSpurt
- BlueBloodSpatter
- BlueBloodSpatter_Saw
- GreenBloodSpatter
- GreenBloodSpatter_Saw
- BloodyFootprint_R
- BloodyFootprint_L
- BlueBloodyFootprint_R
- BlueBloodyFootprint_L
- GreenBloodyFootprint_R
- GreenBloodyFootprint_L
- SpectreBloodyFootprint_R
- SpectreBloodyFootprint_L
- WasGibbed
- BD_Bloodpool
- BD_BlueBloodPool