File
- Defined in \Objects\BD_DEAD.txt
Flags
Properties
deathheight | 64 |
deathsound | "grunt/Death" |
health | 40 |
mass | 9999999 |
painchance | 255 |
painsound | "grunt/pain" |
States
Spawn:
TNT1 A 0 NoDelay A_SetScale(scalex*randompick(-1,1),scaley)
TNT1 AAAA 0 A_SpawnItemEx("BD_SmallBloodpool", random(-4,4),random(-4,4),0, 0,0,0, 0,0,64)
POL6 A 6
POL6 B 8
goto spawn+5
Pain:
POL6 B 4 A_Pain
goto spawn+5
Death:
POL6 B 50 A_Scream
POL6 CDEFGHIJKL 5
POL6 L -1
stop
Class Hierarchy
Classes defined in \Objects\BD_DEAD.txt
- BD_SmallBloodpool
- BloodSpill
- BD_HeadOnAStick
- HeadFromPole
- BD_HeadsOnAStick
- BD_HangBNoBrain
- BodyNoBrain
- BD_HangNoGuts
- BodyNoGuts
- BD_HangTLookingDown
- TorsoLookingDown
- BD_HangTSkull
- TorsoSkull
- BD_HangTLookingUp
- TorsoLookingUp
- BD_HangTNoBrain
- TorsoNoBrain
- BD_BloodyTwitch
- BD_Meat3
- BD_Meat4
- BD_Meat5
- BD_DeadStick
- BD_LiveStick
- BD_NonsolidTwitch
- BD_NonsolidMeat3
- BD_NonsolidMeat4
- BD_NonsolidMeat5