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BD_FloatingSkull
: FloatingSkull
replaces FloatingSkull
 

File

Flags

Properties

floatbobstrength0.5

States

Spawn: TNT1 A 0 NoDelay A_CheckSight(3) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,2) TNT1 A 0 A_SpawnItemEx("FirePiece",random(-10,10),random(-10,10),random(56,60), 0,0,1,0) FSKX A 4 bright TNT1 A 0 A_CheckSight(3) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,2) TNT1 A 0 A_SpawnItemEx("FirePiece",random(-10,10),random(-10,10),random(56,60), 0,0,1,0) FSKX B 4 bright TNT1 A 0 A_CheckSight(3) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,2) TNT1 A 0 A_SpawnItemEx("FirePiece",random(-10,10),random(-10,10),random(56,60), 0,0,1,0) FSKX C 4 bright TNT1 A 0 A_CheckSight(3) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,2) TNT1 A 0 A_SpawnItemEx("FirePiece",random(-10,10),random(-10,10),random(56,60), 0,0,1,0) FSKX D 4 bright TNT1 A 0 A_CheckSight(3) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,2) TNT1 A 0 A_SpawnItemEx("FirePiece",random(-10,10),random(-10,10),random(56,60), 0,0,1,0) FSKX E 4 bright TNT1 A 0 A_CheckSight(3) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,2) TNT1 A 0 A_SpawnItemEx("FirePiece",random(-10,10),random(-10,10),random(56,60), 0,0,1,0) FSKX F 4 bright TNT1 A 0 A_CheckSight(3) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,2) TNT1 A 0 A_SpawnItemEx("FirePiece",random(-10,10),random(-10,10),random(56,60), 0,0,1,0) FSKX A 4 bright goto Spawn

Class Hierarchy

Classes defined in \Objects\BD_OBJ.txt