File
- Defined in \Objects\BD_OBJ.txt
Flags
Properties
floatbobstrength | 0.5 |
States
Spawn:
TNT1 A 0 NoDelay A_CheckSight(3)
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,2)
TNT1 A 0 A_SpawnItemEx("FirePiece",random(-10,10),random(-10,10),random(56,60), 0,0,1,0)
FSKX A 4 bright
TNT1 A 0 A_CheckSight(3)
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,2)
TNT1 A 0 A_SpawnItemEx("FirePiece",random(-10,10),random(-10,10),random(56,60), 0,0,1,0)
FSKX B 4 bright
TNT1 A 0 A_CheckSight(3)
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,2)
TNT1 A 0 A_SpawnItemEx("FirePiece",random(-10,10),random(-10,10),random(56,60), 0,0,1,0)
FSKX C 4 bright
TNT1 A 0 A_CheckSight(3)
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,2)
TNT1 A 0 A_SpawnItemEx("FirePiece",random(-10,10),random(-10,10),random(56,60), 0,0,1,0)
FSKX D 4 bright
TNT1 A 0 A_CheckSight(3)
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,2)
TNT1 A 0 A_SpawnItemEx("FirePiece",random(-10,10),random(-10,10),random(56,60), 0,0,1,0)
FSKX E 4 bright
TNT1 A 0 A_CheckSight(3)
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,2)
TNT1 A 0 A_SpawnItemEx("FirePiece",random(-10,10),random(-10,10),random(56,60), 0,0,1,0)
FSKX F 4 bright
TNT1 A 0 A_CheckSight(3)
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,2)
TNT1 A 0 A_SpawnItemEx("FirePiece",random(-10,10),random(-10,10),random(56,60), 0,0,1,0)
FSKX A 4 bright
goto Spawn