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BD_Berserk
: Berserk
replaces Berserk
 

File

Properties

inventory.pickupsound"pickups/berserk"

States

Pickup: TNT1 A 0 A_GiveInventory("PowerStrength") TNT1 A 0 HealThing(100, 0) TNT1 A 0 A_SelectWeapon("BD_Fist") stop

Class Hierarchy

Classes defined in \BD_INV.txt