File
- Defined in \BD_INV.txt
Properties
inventory.pickupsound | "pickups/berserk" |
States
Pickup:
TNT1 A 0 A_GiveInventory("PowerStrength")
TNT1 A 0 HealThing(100, 0)
TNT1 A 0 A_SelectWeapon("BD_Fist")
stop
inventory.pickupsound | "pickups/berserk" |