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BD_ArchvileFire
: ArchvileFire
replaces ArchvileFire
 

File

States

Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,"Super::Spawn") TNT1 A 0 bright A_StartFire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_FireCrackle TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_FireCrackle TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) TNT1 A 0 bright A_Fire TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0) stop

Class Hierarchy

Classes defined in \MONSTERS\ArchVile.txt