File
- Defined in \MONSTERS\ArchVile.txt
States
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Flames")==0,"Super::Spawn")
TNT1 A 0 bright A_StartFire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_FireCrackle
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_FireCrackle
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
TNT1 A 0 bright A_Fire
TNT1 AA 1 A_SpawnItemEx("ArchFire",random(-10,10),random(-10,10),random(1,4),0,0,random(1,2),0)
stop