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BaronBallFlare
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
+nointeraction+NOCLIP
alpha.5
damage0
height1
mass1
radius1
renderstyleAdd
scale.12

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("Bdoom_debris")==0,"Null") TNT1 A 0 A_Warp(AAPTR_MASTER,7,0,0,0) LENG A 1 bright wait

Class Hierarchy

Classes defined in \MONSTERS\HellKnight.txt